For my final project in this class. I decided to go with the application Bitsy. I have figured out throughout my time spent in this class that I am more of a visual writer. Bitsy allows me to be more creative through visuals while still expressing the same interactives.

This being said, my first room was made as if the player was going to board the ship. Here they talk to a sprite and fine out what then need to do as soon as they get into the spaceship. From there I made the next room a room full of different rooms that are locked, which the player will have to unlock as they complete different parts of the game and talk to different sprites.

The first task they must accomplish is to get their ring, which they will then scan to get their food. You must collect all the food and then report back to the room where you will see that a new room is unlocked. Once you are back in this room, you will talk to a sprite to find out more information about what to do next. This sprite tells you to go into the new unlocked room and find what weapons you get to pick from. Next, you will then go into room and talk to a new person in the room and he will tell you what the best options are.  Then you will pick up what items you want and exit the room and go back to the original room to find out more information. Once you report to the room you will be told that you have been selected to meet the captain and fly the spaceship back to land. Only a select few will get told this information. After you hear that information your next task is to go into the control room where you will meet the captain. After talking to the captain e tells you that it is your turn to fly the shuttle. This is where you grab the joystick and fly the spaceship. After you fly the ship you go back to the captain where he informs you that you are now trained and the game ends.

This project was challenging yet fun. It allowed me to think creatively, especially when the player needs to revisit the same room at least three times. That is why I thought of the unlocking mechanism to keep the game interesting and allow the player to feel some sort of accomplishment as they play. The most challenging part of this project was making the game fun but really making sure the player knew where to go next. I wanted to avoid any confusion at all costs, so I designed the game in an easy to understand layout. I also wanted the color schemes to be easy on the eye and not too hard and annoying to look at. As for the dialogue I put into the characters, I wanted it to not me too much to read because I feel players get annoyed at too much text. 

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